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DZ Fantasy

How to play

The rules of DZ Fantasy, in full
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Your squad

15 players: 2 goalkeepers, 5 defenders, 5 midfielders and 3 forwards, bought within a budget of 100.0. At most 3 from any one club.

Your eleven

Pick 11 to play each gameweek and leave the rest on the bench. Any shape is allowed as long as you field one goalkeeper, at least 3 defenders, at least 2 midfielders and at least 1 forward.

Captain

Your captain scores double. If he does not play, your vice-captain doubles instead.

Transfers

1 free transfer each gameweek. Save an unused one for later, up to 5 in hand. Beyond that, each extra transfer costs 4 points.

Chips

Each can be used once per half of the season.

Only one chip per gameweek, and a chip cannot be played once the deadline has passed.

  • Wildcard

    Unlimited transfers this gameweek, none of them charged. The squad you build is the squad you keep.

  • Free Hit

    Build any squad you like for one gameweek. Your real squad comes back the moment the deadline passes.

  • Triple Captain

    Your captain scores triple instead of double. If he does not play, your vice-captain takes the triple.

  • Bench Boost

    All fifteen players score, not just your eleven. Nobody is substituted, because nobody is on the bench.

Scoring rules

Scoring profile: DZ Demo Scoring 2026/27. Not the official ruleset of any competition.

Goalkeeper saves are worked out from shots on target — no provider counts saves for this league. Every other figure is counted from the match itself.

Bonus: after each match, exactly three players receive 3, 2 and 1 points by performance score. A tie is separated by minutes played, then fewer goals conceded, then player order.

ScoringGKPDEFMIDFWD
Playing+1+1+1+1
Playing 60 minutes+1+1+1+1
Starting XI, 60 minutes+1+1+1+1
Goal+10+6+5+4
Assist+3+3+3+3
Clean sheet+4+4+10
Every 2 goals conceded-1-100
Every 3 saves+1000
Penalty saved+5+5+5+5
Penalty missed-2-2-2-2
Own goal-2-2-2-2
Yellow card-1-1-1-1
Red card-3-3-3-3

Rules in play

Points are only awarded for events a source actually reports. Where a statistic is not published, it is shown as — rather than as zero.

  • appearance points
  • automatic substitutions
  • blank double gameweeks
  • card points
  • chips
  • classic leagues
  • clean sheet points
  • fixture difficulty
  • formations
  • gameweek lifecycle
  • goal points
  • goals conceded points
  • head to head leagues
  • market values
  • own goal points
  • ownership analytics
  • penalty miss points
  • player form
  • price economy
  • squad structure
  • transfers
  • vice captain promotion

Rules waiting on data

These rules are built and tested, and switched off because no data source publishes what they need for this league. They will turn on by themselves when one does — nothing is estimated in the meantime.

  • assist points · assists
  • bonus points · bps_inputs
  • defensive contribution · defensive_actions
  • penalty save points · penalties_saved
  • save points · saves
  • sixty minute bonus · exact_minutes